Tag: Adobe


Adobe Launches Photoshop Apps for iPad

Looking back at it now, it’s really funny to think that a little more than a year ago when the iPad first came out many people saw it as nothing more than a web browsing device.  Sure, the device didn’t have bad specs at all for its time but admittedly the first generation iPad was nowhere near comparable to the improvements Apple made in the iPhone 4 just a couple of months later.  Now with the release of the second generation iPad, Apple has really gone all-out in making the consumer tablet device more power-packed and able to take on much more resource-intensive tasks.  The new dual-core A5 processor, for example, gives the device the ability to rum much more demanding (and entertaining) games and opens the door for a whole new era of professional tablet applications; a component that I feel is key in making the iPad a part of day-to-day professional life.

With the iPad 2 sporting absolutely stunning graphics it was only a matter of time until someone took advantage of them for something productive.  This week Adobe – a company known for their advanced professional media applications – has released three apps in the iPad’s App Store utilizing the “Photoshop” brand name.  Now, when this news first caught my eye earlier today I initially was under the impression that Adobe had released a fully featured version of Adobe Photoshop for the iPad.  Needless to say I was a bit let down when I found out that the applications weren’t in any way close to being mobile versions of Photoshop, but nonetheless I think Adobe deserves kudos for what they have released.

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Adobe Gets Creative With “Creative Suite” Licensing

In the past I have discussed the very real possibility that we will see significant declines in the amount of software (as well as movies, music, and other electronic media) that is “pirated”, a term used to describe media that is downloaded illegally on the Internet.  While I admitted that this was a very bold statement to make, I attributed my theory to a handful of changes in how we as consumers have been buying and downloading software and media through mechanisms such as Valve’s “Steam” distribution network and Apple’s Mac OS X App Store.  This is because, you see, these methods allow for end-users to download software in a much more convenient fashion; often times with a reduced price because bandwidth is, after all, cheaper than packing mechanisms.

But even with these improvements, there is still one big issue that I believe is preventing software piracy from declining as much as we’d like it to see.  You guessed it.  Price.  Now, I’m not saying that software developers should flat-out drop their prices, because I honestly do respect the amount of work that has to be put into developing, testing, and distributing a quality piece of software.  But with prices for many “popular” software titles going well into the hundreds and sometimes thousands of dollars, I can easily see where a consumer would be a bit discouraged to shell out big bucks for a piece of software.

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Apple Tops Most Vulnerable Software List

According to a recent report by Secunia, Apple’s software has topped the list of software vulnerabilities beating out Oracle for the not-so-prized top spot. The report which focuses on the first half of 2010 shows that Apple had more reported flaws than any other vendor. Microsoft retains its third-place spot. Altogether, the top ten vendors account for some 38% of all flaws reported.

While this report does not take into account the severity of the security flaws, it displays that these software vulnerabilities are becoming more prevalent through third-party applications rather than the actual operating system.  For example, many of Apple’s flaws are not in its operating system, Mac OS X, but rather in software like Safari, QuickTime, and iTunes.

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Adobe Flash Coming To The iPhone

Flash on the iPhone?  Sort of.  The next version of Adobe’s Flash developer tools, Creative Suite 5 (which is currently in private beta), will include a Packager for iPhone apps which will automatically convert any Flash app into an iPhone app.  Pretty nifty.  As many of us know, Apple isn’t much of a Flash supporter.  Apple’s major complaints about Adobe’s Flash is that it is a resource hog – eats up a lot of CPU which return will drain battery life quickly.  Granted Adobe has acknowledged this and made many changes and fixes to Flash which now can run on Android phone relatively well.

Aside from the technical reasons behind Apple keeping Flash off the iPhone, I think there is a competition factor in there as well.  When Apple launched the App Store they wanted (and still want) to control the marketplace that Apps and sold in so they can maintain the user experience they have in mind is “right” for iPhone users (while making a pretty penny off the apps being sold).

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