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Cool_Dragon

Need Help With Pong.

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I have microsoft visual studios . net 2003 edition for c# and I am wondering really i will post the code here like how to like make a scoreboard out of this really. I got the paddles to work make it bounce off of them but now I need them to like make it like a game. I mean is for it to score if one paddles go over the ither here is the code hopefully someone will help.

using System;

using System.Drawing;

using System.Collections;

using System.ComponentModel;

using System.Windows.Forms;

using System.Data;

namespace Keyboard

{

/// <summary>

/// Summary description for Form1.

/// </summary>

public class Form1 : System.Windows.Forms.Form

{

private System.ComponentModel.IContainer components;

// Global Variables

int dx=0, dy=0, newX=0, newY=0,dx2=0,dy2=0,newX2=0,newY2=0, newX3=0,

newY3=0, bdx=0, bdy=0;

private System.Windows.Forms.Timer timer1;

private System.Windows.Forms.Label label2;

private System.Windows.Forms.Timer timer2;

private System.Windows.Forms.Label lblBall;

private System.Windows.Forms.Label Score1;

private System.Windows.Forms.Label Score3;

private System.Windows.Forms.Label Score2;

private System.Windows.Forms.Label Score4;

private System.Windows.Forms.Label label1;

public Form1()

{

//

// Required for Windows Form Designer support

//

InitializeComponent();

//

// TODO: Add any constructor code after InitializeComponent call

//

}

/// <summary>

/// Clean up any resources being used.

/// </summary>

protected override void Dispose( bool disposing )

{

if( disposing )

{

if (components != null)

{

components.Dispose();

}

}

base.Dispose( disposing );

}

#region Windows Form Designer generated code

/// <summary>

/// Required method for Designer support - do not modify

/// the contents of this method with the code editor.

/// </summary>

private void InitializeComponent()

{

this.components = new System.ComponentModel.Container();

this.label1 = new System.Windows.Forms.Label();

this.timer1 = new System.Windows.Forms.Timer(this.components);

this.label2 = new System.Windows.Forms.Label();

this.timer2 = new System.Windows.Forms.Timer(this.components);

this.lblBall = new System.Windows.Forms.Label();

this.Score1 = new System.Windows.Forms.Label();

this.Score3 = new System.Windows.Forms.Label();

this.Score2 = new System.Windows.Forms.Label();

this.Score4 = new System.Windows.Forms.Label();

this.SuspendLayout();

//

// label1

//

this.label1.BackColor = System.Drawing.Color.Blue;

this.label1.Location = new System.Drawing.Point(104, 32);

this.label1.Name = "label1";

this.label1.Size = new System.Drawing.Size(88, 8);

this.label1.TabIndex = 0;

//

// timer1

//

this.timer1.Enabled = true;

this.timer1.Interval = 1;

this.timer1.Tick += new System.EventHandler(this.timer1_Tick_1);

//

// label2

//

this.label2.BackColor = System.Drawing.Color.Blue;

this.label2.Location = new System.Drawing.Point(104, 224);

this.label2.Name = "label2";

this.label2.Size = new System.Drawing.Size(88, 8);

this.label2.TabIndex = 1;

//

// timer2

//

this.timer2.Enabled = true;

this.timer2.Interval = 20;

this.timer2.Tick += new System.EventHandler(this.timer2_Tick);

//

// lblBall

//

this.lblBall.BackColor = System.Drawing.Color.White;

this.lblBall.Location = new System.Drawing.Point(152, 128);

this.lblBall.Name = "lblBall";

this.lblBall.Size = new System.Drawing.Size(8, 8);

this.lblBall.TabIndex = 2;

//

// Score1

//

this.Score1.BackColor = System.Drawing.Color.White;

this.Score1.Font = new System.Drawing.Font("Microsoft Sans Serif",

15.75F, System.Drawing.FontStyle.Regular,

System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));

this.Score1.Location = new System.Drawing.Point(0, 0);

this.Score1.Name = "Score1";

this.Score1.Size = new System.Drawing.Size(32, 24);

this.Score1.TabIndex = 3;

this.Score1.Text = " 0";

//

// Score3

//

this.Score3.BackColor = System.Drawing.Color.White;

this.Score3.Font = new System.Drawing.Font("Microsoft Sans Serif",

15.75F, System.Drawing.FontStyle.Regular,

System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));

this.Score3.Location = new System.Drawing.Point(0, 248);

this.Score3.Name = "Score3";

this.Score3.Size = new System.Drawing.Size(24, 24);

this.Score3.TabIndex = 4;

this.Score3.Text = "0";

//

// Score2

//

this.Score2.BackColor = System.Drawing.Color.White;

this.Score2.Font = new System.Drawing.Font("Microsoft Sans Serif",

15.75F, System.Drawing.FontStyle.Regular,

System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));

this.Score2.Location = new System.Drawing.Point(264, 0);

this.Score2.Name = "Score2";

this.Score2.Size = new System.Drawing.Size(48, 24);

this.Score2.TabIndex = 5;

this.Score2.Text = "0";

//

// Score4

//

this.Score4.BackColor = System.Drawing.Color.White;

this.Score4.Font = new System.Drawing.Font("Microsoft Sans Serif",

15.75F, System.Drawing.FontStyle.Regular,

System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));

this.Score4.Location = new System.Drawing.Point(264, 248);

this.Score4.Name = "Score4";

this.Score4.Size = new System.Drawing.Size(32, 32);

this.Score4.TabIndex = 6;

this.Score4.Text = "0";

//

// Form1

//

this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);

this.BackColor = System.Drawing.Color.Black;

this.ClientSize = new System.Drawing.Size(292, 273);

this.Controls.Add(this.Score4);

this.Controls.Add(this.Score2);

this.Controls.Add(this.Score3);

this.Controls.Add(this.Score1);

this.Controls.Add(this.lblBall);

this.Controls.Add(this.label2);

this.Controls.Add(this.label1);

this.Name = "Form1";

this.Text = "Pong";

this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);

this.KeyPress += new

System.Windows.Forms.KeyPressEventHandler(this.Form1_KeyPress);

this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);

this.ResumeLayout(false);

}

#endregion

/// <summary>

/// The main entry point for the application.

/// </summary>

[sTAThread]

static void Main()

{

Application.Run(new Form1());

}

private void Form1_KeyPress(object sender,

System.Windows.Forms.KeyPressEventArgs e)

{

//label.Text += Convert.ToString(e.KeyChar);

}

private void Form1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)

{

//label.Text = "Down: " + Convert.ToString(e.KeyCode);

switch(e.KeyCode)

{

case Keys.Right:

dx = 2;

dy = 0;

break;

case Keys.Left:

dx = -2;

dy = 0;

break;

}

switch(e.KeyCode)

{

case Keys.D:

dx2 = 2;

dy2 = 0;

break;

case Keys.A:

dx2 = -2;

dy2 = 0;

break;

}

switch(e.KeyCode)

{

case Keys.B:

bdx = 2;

bdy = 5;

break;

}

}

private void Form1_KeyUp(object sender, System.Windows.Forms.KeyEventArgs e)

{

//label1.Text = "Up: " + Convert.ToString(e.KeyCode);

}

private void timer1_Tick_1(object sender, System.EventArgs e)

{

newX=label1.Location.X + dx;

if (newX >this.Width-label1.Width)

dx=-dx;

if (newX <0)

dx=-dx;

newY =label1.Location.Y + dy;

Point newLoc = new Point(newX,newY);

label1.Location = newLoc;

newX2=label2.Location.X + dx2;

newY2=label2.Location.Y + dy2;

if (newX2 >this.Width-label1.Width)

dx2=-dx2;

if (newX2 <0)

dx2=-dx2;

Point newLoc2 = new Point(newX2,newY2);

label2.Location = newLoc2;

}

private void timer2_Tick(object sender, System.EventArgs e)

{

newX3=lblBall.Location.X + bdx;

newY3=lblBall.Location.Y + bdy;

if (newX3 >this.Height-lblBall.Width)

bdx=-bdx;

if (newX3 <0)

bdx=-bdx;

if (newY3 >this.Height-lblBall.Width)

bdy=-bdy;

if (newY3 <0)

bdy=-bdy;

Point newLoc3 = new Point(newX3,newY3);

lblBall.Location = newLoc3;

if(lblBall.Bounds.IntersectsWith(label1.Bounds))

{

bdx=-bdx;

bdy=-bdy;

}

if(lblBall.Bounds.IntersectsWith(label2.Bounds))

{

bdx=-bdx;

bdy=-bdy;

}

}

}

}

copyright me or whatver.

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you need to explain the game more.. does it score when the "ball" intersects with something..

you should have a varable (type int) for holding the score..

in your check for the action that would produce a score add to that varable

something like x++;

then update the board with this variabe

core4.Text = Convert.ToString(x);

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Well before that code you told me. What it does now is bounces off the walls all four sides and paddeles as well. I am looking for a scorecborad idk how to do and to make it like when the ball hits the wall the other player gets a point and then you add one to the score.

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Well before that code you told me. What it does now is bounces off the walls all four sides and paddeles as well. I am looking for a scorecborad idk how to do and to make it like when the ball hits the wall the other player gets a point and then you add one to the score.

here is an example of using buttions as a score board.. this took all of 2 min to do ..

I find that its better to use buttons and get the code working 100% before makeing it good looking..

you should notice stuff like this

this.button2.Enabled = false;

this make the button not a button..

if you could find a TTF that is more stencel like it would look like a Scoreboard.

I made the button flat but it would look more mac like if it stayed raised..

I also chaged the color which you can access to make flash when they say.. reach a high score..

with something like

button2.BackColor = System.Drawing.SystemColors.GrayText;

program.cs

using System;
using System.Collections.Generic;
using System.Windows.Forms;

namespace thoughttester
{
static class Program
{


/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new testing());
}
}
}

Form1.Designer.cs

namespace thoughttester
{
partial class testing
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;

/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}

#region Windows Form Designer generated code

/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.panel1 = new System.Windows.Forms.Panel();
this.playerLabel2 = new System.Windows.Forms.Label();
this.playerLabel1 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.panel1.SuspendLayout();
this.SuspendLayout();
//
// button2
//
this.button2.BackColor = System.Drawing.SystemColors.GradientInactiveCaption;
this.button2.Enabled = false;
this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button2.Location = new System.Drawing.Point(0, 3);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(99, 32);
this.button2.TabIndex = 5;
this.button2.UseVisualStyleBackColor = false;
//
// panel1
//
this.panel1.Controls.Add(this.playerLabel2);
this.panel1.Controls.Add(this.playerLabel1);
this.panel1.Controls.Add(this.button2);
this.panel1.Controls.Add(this.button1);
this.panel1.Location = new System.Drawing.Point(23, 5);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(246, 56);
this.panel1.TabIndex = 6;
//
// playerLabel2
//
this.playerLabel2.AutoSize = true;
this.playerLabel2.Font = new System.Drawing.Font("Palatino Linotype", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.playerLabel2.ForeColor = System.Drawing.SystemColors.ActiveCaption;
this.playerLabel2.Location = new System.Drawing.Point(20, 38);
this.playerLabel2.Name = "playerLabel2";
this.playerLabel2.Size = new System.Drawing.Size(66, 16);
this.playerLabel2.TabIndex = 9;
this.playerLabel2.Text = "Player Two";
//
// playerLabel1
//
this.playerLabel1.AutoSize = true;
this.playerLabel1.Font = new System.Drawing.Font("Palatino Linotype", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.playerLabel1.ForeColor = System.Drawing.SystemColors.ActiveCaption;
this.playerLabel1.Location = new System.Drawing.Point(166, 38);
this.playerLabel1.Name = "playerLabel1";
this.playerLabel1.Size = new System.Drawing.Size(64, 16);
this.playerLabel1.TabIndex = 8;
this.playerLabel1.Text = "Player One";
//
// button1
//
this.button1.BackColor = System.Drawing.SystemColors.GradientInactiveCaption;
this.button1.Enabled = false;
this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button1.Location = new System.Drawing.Point(144, 3);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(99, 32);
this.button1.TabIndex = 7;
this.button1.UseVisualStyleBackColor = false;
//
// button3
//
this.button3.Location = new System.Drawing.Point(169, 174);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(100, 41);
this.button3.TabIndex = 7;
this.button3.Text = "Player One Score";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(23, 174);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(100, 41);
this.button4.TabIndex = 8;
this.button4.Text = "Player Two Score";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// testing
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(292, 266);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.panel1);
this.Name = "testing";
this.Text = "Form1";
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
this.ResumeLayout(false);

}

#endregion

private System.Windows.Forms.Button button2;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Label playerLabel1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label playerLabel2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
}
}

Form1.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace thoughttester
{
public partial class testing : Form
{

private double playerOneScore = 0.0;
private double playerTwoScore = 0.0;


public testing()
{
InitializeComponent();
}

private void button3_Click(object sender, EventArgs e)
{
playerOneScore++;
button1.Text = Convert.ToString(playerOneScore);
}

private void button4_Click(object sender, EventArgs e)
{
playerTwoScore++;
button2.Text = Convert.ToString(playerTwoScore);
}





}
}

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