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Adventure Game Start

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ok here is my shell starter for the adventure game..

it does nothing but print a banner and do a quick two dice roll..

need to add +++ everything..

plus I need to comment so I can keep on track..

I'm learning how to read and write files.. I think it would be better if all detail were in a text file.. this way .. this is just an engian and can be more basic..

read part of file in to array.

save game to file

things like that.

a config file would tell the engian how many rooms and frequencey of monsters / items

bash-2.05b$ cat adventure.cpp
/***************************************************************************
*   Copyright (C) 2005 by Steve Huskey                                    *
*   [email protected]                                                   *
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
*   This program is distributed in the hope that it will be useful,       *
*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
*   GNU General Public License for more details.                          *
*                                                                         *
*   You should have received a copy of the GNU General Public License     *
*   along with this program; if not, write to the                         *
*   Free Software Foundation, Inc.,                                       *
*   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
***************************************************************************/




#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <ctime>

#include <iostream>
#include <cstdlib>

using namespace std;
void clear_screen() // this is for portability of system call you must us the -DUNIX or -DWIN32 option for gcc
{
#if defined WIN32 // compiler replaces clear_screen() with system("cls"); if -DWIN32 is used with gcc
          system("cls");
#elif defined UNIX // compiler replaces clear_screen() with system("clear") if -DUNIX is used with gcc
             system("clear");
#endif
}
void welcome_message()
{
cout << "This is a demo program to a help me learn C++ better and to show how to make a text adventure game.";
cout << "If you would like to help with development \nplease see the documetation for more infromation.";
cout << "This software is protected under copywrite law and is covered under the GPL license. You have all rights";
cout << " that are covered under this license..\nsee http://www.gnu.org/copyleft/gpl.html or the documentation for more infromation" << endl;
}

int char_gen()
{
return 0;
}
int dice_roll(void)
{
int dice;
dice = 1 + rand() % 10;
return dice;

}
int rooms()
{
return 0;
}
int main()
{
int dice, dice2;
srand ( time(0) );
clear_screen();
welcome_message();
dice = dice_roll();
cout << "dice 1 " << dice << endl;
dice2 = dice_roll();
cout << "dice 2 " << dice2 << endl;
return 0;
}

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